
Path of exile 2 developer Grinding Gear Games has issued more emergency changes to the action role-playing game amid a backlash to the nerf-heavy Dawn of the Hunt update that has caused recent Steam user reviews to plummet to ‘mostly negative.’
Dawn of the Hunt launched earlier this month and quickly sparked a backlash among the Path of Exile community. The expansion added the new Huntress class, a Spear and Buckler user specialising in hybrid melee and ranged combat. Elsewhere, there are five new ascension classes: the Ritualist, Amazon, Smith of Kitava, Tactician, and Lich. And along with all that are mechanical overhauls, over one hundred new unique items as well as significantly expanded crafting options.
What should have been a hugely positive moment for Path of Exile 2, its developers and its players became something else entirely, however, as the community complained that GGG had slowed the pace of the game down to the point where it became a “total slog.”
The ‘most helpful’ review of the last 30 days on Steam is a negative one that outlines the current problems with the game:
Every boss fight is incredibly longer than it needs to be. Most of the skills do little to no damage. I understand they said they wanted to slow gameplay down, but I don’t think I will even make it more than one week in this league at this point. It just feels incredibly awful right now, IF you can even get the game to run and be stable. That is a HUGE if.
“If you’re a masochist who enjoys being punished for little to no reward, this game is for you,” reads another negative review. “If you’re not, it’s likely that you won’t enjoy the game.
“The release version (0.1) already had a lot of issues in relation to the size of the areas (too large), the slow movement (which makes those large areas feel even worse) and forced combo gameplay (which was optional thanks to some “unintended” build options found by players).
“However, in this new version (0.2 – Dawn of the Hunt), just as many other reviewers have mentioned, the game was slowed down considerably.
“The loot, which wasn’t too common in 0.1, but acceptable, was nerfed by quite a lot, to the point where you kill a rare monster or boss and get no rare items or crafting currencies.
“The forced combo gameplay is back in full force, with the developers wanting to pigeonhole us into this type of gameplay, which is in direct contrast to what an ARPG of this kind is supposed to be. You’re supposed to have freedom to make your build how you like to play it and not be forced to play only the way the developers have intended.
“Players keep complaining about the map size and slow movement and the developers largely ignored these comments until the community backlash was too much to keep ignoring.
“I have 5k hours in PoE 1 and it’s my favorite game of all time. I love GGG but honestly, I cannot recommend this game to almost anyone as it is now.
“Hopefully they will be able to fix these issues in the future and make the game more enjoyable.”
In response, GGG had already outlined a list of changes, but it has now revealed more coming as part of the 0.2.0e due out tomorrow, April 11.
The question for Path of Exile 2 players now is, are these changes meaningful enough to stem the tide of complaints and get the game back into a positive setting? It’s worth noting that Path of Exile 2 has been a hugely successful release for GGG, to the point where it struggled to cope with the sheer number of players at launch. But this success has brought with it additional problems that have even impacted the development of Path of Exile 1, which retains a sizeable and loyal audience.